The first two hits can be canceled out of with a tilt.Ĭrash bends his leg up to his chest and then thrusts it forward while extending it into a push kick.Ĭrash pulls out a yoyo and whips it out before himself. Some things work identically to how they do in the Crash games, others might have a new spin put on them.Ĭrash performs two jabs before finishing the combo with a pelvic thrust. There are many things pulled from Crash's past appearances within his moveset.
Normal - Minimal damage, set amount of small knockback, and sends Crash up a short distance when bounced on.Each crate has its own effects for hitting opponents or being bounced on, and there are 7 different kinds he can use in all: Crates: Both Crash's neutral and up specials revolve around crates that he can use for stage control, movement, and recovery.This is indicated by a brief flash and his blurs turning blue instead of orange. If he moves constantly, he'll gradually gain more speed, which the third spin will give him a big boost forward while becoming a super spin which can hit harder. Spin: Crash's spin attack can be extended for a total of up to 3 spins.While what little zoning tools he has are good for setting things up and keeping opponents on their toes, it's mainly up to Crash to keep his foes close by so he can deliver as many blows as he can. His variety of fast and zany attacks can be easy to catch anyone off guard with, although some of his beefier moves can be easy to punish, too. While Crash is a character that can be fairly easy to learn, his quick paced and precision based gameplay makes him hard to master. Only two of his crates have much kill potential.Lighter weight can make him easier to KO.Few of his attacks have that much kill potential at earlier percentages than 100.His most powerful aerial attack can make him SD if used in the wrong place.DSpecial and NAir share a short cooldown for each time either move is used.NSpecial and USpecial will have cooldown if a crate hits someone, let alone only one crate can be out at a time.Many of his more ranged attacks have cooldown.Crates can help cancel out of things like pratfall, hitstun, and even most attacks.A mercy jump is available for if Crash has already bounced on a crate or if one is still out.Vertical Recovery may vary, but he can use crates to lift himself higher into the air.Room for stage control and zoning with crates and wumpa fruit to his disposal.Quick attacks that deal an effective amount of damage and knockback with precision.